SpiritQuaddicted / reQuiem

reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. It was developed by jdhack.
GNU General Public License v2.0
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fix crosshair placement #56

Closed neogeographica closed 10 years ago

neogeographica commented 10 years ago

Resolves issue #53.

Center the 8x8 quad that the crosshair is drawn on, and clamp the crosshair texture to the quad (use TEX_NOTILE).

Not sure why the code was the way it was. More discussion in the issue, and at http://forums.inside3d.com/viewtopic.php?f=3&t=5528

neogeographica commented 10 years ago

Hmm. I probably want to hold off on this one... interesting comment by Baker at http://forums.inside3d.com/viewtopic.php?p=53959#p53959 that may illuminate what the code was trying to do. I may take a whack at a slightly better solution for issue #53 that will be as kosher as possible with any pre-existing custom crosshair graphics people have made for JoeQuake or similar engines.