Open ItzT3xas opened 2 years ago
Currently, when users open multiple chests, it multiplies the rewards base amount with how many chests is open. For example, if the chest has 5 initial ingredient output, it multiplies itself by the amount the user opens. So if I open 10 chests and the initial spawn is 5, I will get 50 ingredients. What should have happened is when I open 10 chests, it should open 10 different chests and then sum it up into one reward bundle.
Make chest spawn rate to maybe 15%. After that, each chance of getting the chest are
Chests have a possible chance of obtaining these rewards below
500 Cash 50 xp
1000 cash 100 xp
5000 500xp
Diamond 1000xp
Emerald Something Something
Something Something Something
Note: The concept above is simply an example. The final variables can be changed to best suit the game.
Kinda like the crates in the old system however they are more random and can give better or worse cookies. Multiple class levels, Wood, iron, gold, or what ever you want to name them. They will be found upon using the /farm command. Says "Oh what's this? You have stumbled upon a buried Treasure Chest" Some chests are cursed and will give soggy cookies which are worth 1/5 of the normal value of a regular cookie
How to get treasure chests -From /farm -Voting -Giveaways (hosted on the server) -premium -other? idk