Closed Splime closed 12 years ago
Though I should add, this issue can be solved if I wuss out and use a non-optimal algorithm
So, all we need now is some sort of actual path finding, and then as time passes, the player continually moves
EDIT: Though we may want to do town loading first, and let the town buildings be nodes in order to use Anthony's aStar?
Basically done now, actual pathfinding isn't really there, but it's been moved into issue #15
Closely related to issue #12, we need constant movement of the player towards its new target. This should also involve actions, and will require pathfinding... and interpreting Anthony's aStar D: