Some DLL calls simply do not need to return a value (elgatoResponse for example). We should simply pass undefined back to the caller, and just include some documentation about debugging DLLs (what undefined returns could mean, how to verify if the DLL is actually loaded, potential issues that may cause DLL loading to fail, etc.)
Some DLL calls simply do not need to return a value (
elgatoResponse
for example). We should simply passundefined
back to the caller, and just include some documentation about debugging DLLs (whatundefined
returns could mean, how to verify if the DLL is actually loaded, potential issues that may cause DLL loading to fail, etc.)