Open GoogleCodeExporter opened 9 years ago
Decided a lot of the stuff that will require filters will instead just be done
external to the game (e.g. through admin section of a game web site) to avoid
the annoyances of adding them, since they are not really needed as part of the
base engine.
Original comment by Spodiii
on 23 Aug 2010 at 9:53
Some more, mostly from Skye's suggestions at
http://www.netgore.com/forums/post/gm-commands.html:
* Dethrall - Remove thralled NPCs in view
* DethrallMap - Removes thralled NPCs on the whole map
* DethrallAll - Removes all thralled NPCs in the game
* Warp <X> <Y> - Warps to a position on the current map
* Warp <MapID> <X> <Y> - Warps to a position on a new map
* Summon <UserNameOrCharID> - Brings a character to you
* Approach <UserNameOrCharID> - Sends you to the character
Original comment by Spodiii
on 24 Aug 2010 at 6:05
Original comment by Spodiii
on 23 Sep 2010 at 6:38
Taking myself off of this. If you want to work on them, please indicate which
ones you resolved.
Original comment by Spodiii
on 23 Sep 2010 at 6:39
Or better yet, it'd be nice if someone could take the time to split these into
individual commands (strongly related commands can be grouped in the same issue
report).
Original comment by Spodiii
on 25 Sep 2010 at 4:47
I'm taking ownership of this.
Original comment by hilts.va...@gmail.com
on 27 Sep 2010 at 2:45
Is there anyway I can edit the orginal post and remove commands as I finish
them?
Original comment by hilts.va...@gmail.com
on 27 Sep 2010 at 3:18
Unfortunately, no, there isn't. :/ Feel free to close this issue and create new
issues like I mentioned in comment #5.
Original comment by Spodiii
on 27 Sep 2010 at 3:52
Working on commands throughout. Would like a majority of these in the next version, I believe they help create a polished feel.
Original comment by hilts.va...@gmail.com
on 28 Sep 2010 at 3:42
I agree that it is very useful, though I'm not going to hold back the next
release for them. But there is probably still about two weeks before the next
release is even ready.
Original comment by Spodiii
on 3 Oct 2010 at 5:16
Original comment by Spodiii
on 3 Oct 2010 at 5:20
Are you still working on this?
Original comment by Spodiii
on 18 Nov 2010 at 10:17
Some more:
* TeachSkill <UserName> <SkillID>
* TeachSkill <UserName> <SkillName>
Teach the user the skill. If online, use KnownSkills. If offline, just insert
the record into database.
Original comment by Spodiii
on 22 Nov 2010 at 8:13
Also "UnteachSkill" for the two above.
Original comment by Spodiii
on 22 Nov 2010 at 8:14
Original comment by skye7...@gmail.com
on 3 Dec 2010 at 3:51
Original comment by Spodiii
on 30 Nov 2012 at 2:50
Original comment by Spodiii
on 2 Dec 2012 at 3:55
I'm open to adding a lot of these in - most of them will make fine additions
and it seems fitting since I orginally claimed they as mine nearly 3 years ago.
=)
Original comment by hilts.va...@gmail.com
on 5 Feb 2013 at 4:57
Sweet :D
Original comment by Spodiii
on 5 Feb 2013 at 5:04
About Usurp, does NetGore provide any sort of functionality that would warrant
"taking control of an NPC?"
Original comment by hilts.va...@gmail.com
on 6 Feb 2013 at 5:14
Usurp might be a bit of a tough one - not sure the best way to approach it. It
is a fun one to have, but definitely no *need* for it.
Original comment by Spodiii
on 6 Feb 2013 at 4:32
Original issue reported on code.google.com by
Spodiii
on 23 Aug 2010 at 7:07