Closed GoogleCodeExporter closed 9 years ago
Accidently submitted this a crapton of times >.< Kept getting a google error
page saying it failed to submit... apparently it didn't D:
Marked the extra ones as dupes, sorry about that.
Original comment by Darkfros...@gmail.com
on 20 Oct 2010 at 8:54
Original comment by Spodiii
on 21 Oct 2010 at 4:32
I can't reproduce it, even when killing the process in various ways. My guess
is that you actually have the connection open still somehow. What does it say
in the server log when you kill the process? Does it say the connection was
closed? The account was closed? User disposed?
The server already boots idle connections, but in a debug build, connections
are allowed to idle for a very long time (for development simplicity reasons).
In a release build, they will be kicked if they do not respond to any network
messages over a span of a few seconds (not sure exactly how many). But I guess
I can also have it so that if you try to log in to an account in use, it closes
the account instead of locking the one trying to log in out. This is a pretty
common issue in multiplayer games, and a common approach to resolving it.
Original comment by Spodiii
on 21 Oct 2010 at 4:39
This issue was closed by revision r3923.
Original comment by Spodiii
on 21 Oct 2010 at 6:18
Original issue reported on code.google.com by
Darkfros...@gmail.com
on 20 Oct 2010 at 8:52