Spodii / netgore

Cross platform online rpg engine using C# and SFML
http://www.netgore.com/
40 stars 16 forks source link

Screen does not update when using Parallels #252

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
When using Parallels, the screen doesn't seem to update until the device is 
recreated (which can be done via Alt + Enter).

This is likely not isolated just to Parallels, and fixing this problem could 
resolve other potential scenarios where the render loop currently used by the 
client doesn't work. However, it is going to be hard for me to test due to my 
lack o' Mac.

Original issue reported on code.google.com by Spodiii on 12 Nov 2010 at 10:45

GoogleCodeExporter commented 9 years ago
Discussion thread on SFML for this issue:

http://www.sfml-dev.org/forum/viewtopic.php?p=23153#23153

Original comment by Spodiii on 13 Nov 2010 at 7:49

GoogleCodeExporter commented 9 years ago
Confirmed as a problem with SFML. Marking as fixed since its on SFML's side now.

Original comment by Spodiii on 17 Nov 2010 at 8:07