Spodii / netgore

Cross platform online rpg engine using C# and SFML
http://www.netgore.com/
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Socket fails to change status when connection fails or is lost #272

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
When trying to connect while the server isn't running, the socket gets stuck at 
InitiatingConnection status. When closing the server while the client is 
playing, the status also seems to fail to change, leaving the client in the 
world without a valid connection.

These seem to be part of the same issue, and started happening in lidgren v3.5. 
Seems to be an issue with the lidgren library, but could also be an issue with 
how NetGore is using lidgren.

Original issue reported on code.google.com by Spodiii on 29 Nov 2010 at 6:55

GoogleCodeExporter commented 9 years ago
Seems to be functioning fine in Lidgren, so maybe its due to the way the server 
closes? Is the socket being shut down properly?

Original comment by Spodiii on 9 Dec 2010 at 12:15

GoogleCodeExporter commented 9 years ago

Original comment by Spodiii on 9 Dec 2010 at 12:24

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r4387.

Original comment by Spodiii on 9 Dec 2010 at 1:26