Spodii / netgore

Cross platform online rpg engine using C# and SFML
http://www.netgore.com/
40 stars 16 forks source link

Editor Snapshot artifacts #275

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
When using the snapshot tool I noticed the grh's have artifacts. Check this out:
http://i.imgur.com/GfRHn.png

I put some trees on an empty map, in the mapeditor they show just fine (as well 
as ingame) but apparently for some odd reason there are pink blocks around them 
(pink as being the transparency color).

Original issue reported on code.google.com by devon.ke...@gmail.com on 30 Nov 2010 at 9:21

GoogleCodeExporter commented 9 years ago

Original comment by skye7...@gmail.com on 30 Nov 2010 at 9:26

GoogleCodeExporter commented 9 years ago
Apparently big maps get screwed up as well:
http://i.imgur.com/jZr4e.png

Original comment by devon.ke...@gmail.com on 30 Nov 2010 at 9:08

GoogleCodeExporter commented 9 years ago
I just tested a 16000x16000 map, and it worked just fine. Could be an issue 
with your system is unable to allocate the needed memory.

As for the first issue, I can't recreate it. Give me the exact sprite you are 
having the problem with.

Original comment by Spodiii on 3 Dec 2010 at 7:07

GoogleCodeExporter commented 9 years ago
www.skyon.be/_stuff/big.png
www.skyon.be/_stuff/long.png
www.skyon.be/_stuff/small.png

Those are the trees in the picture. My pc had 2gb of RAM available though..

Original comment by devon.ke...@gmail.com on 3 Dec 2010 at 12:13

GoogleCodeExporter commented 9 years ago
If you want me to fix the snapshot issue, the first step would be to reliably 
reproduce it with NetGore's default code (and preferably default graphic set), 
then send me a copy of the map in question.

Original comment by Spodiii on 3 Dec 2010 at 3:41

GoogleCodeExporter commented 9 years ago

Original comment by Spodiii on 3 Dec 2010 at 3:44

GoogleCodeExporter commented 9 years ago
Issue closed until feedback is received to be able to reproduce the issue.

Original comment by Spodiii on 8 Dec 2010 at 6:09

GoogleCodeExporter commented 9 years ago
It seems that when your map contains some areas with no textures placed there, 
the black bit seems to get filled with *some* part of the map that has textures.

Original comment by devon.ke...@gmail.com on 1 Jan 2011 at 1:41

GoogleCodeExporter commented 9 years ago

Original comment by Spodiii on 29 Nov 2012 at 2:13