Closed GoogleCodeExporter closed 9 years ago
Original comment by skye7...@gmail.com
on 30 Nov 2010 at 9:26
Apparently big maps get screwed up as well:
http://i.imgur.com/jZr4e.png
Original comment by devon.ke...@gmail.com
on 30 Nov 2010 at 9:08
I just tested a 16000x16000 map, and it worked just fine. Could be an issue
with your system is unable to allocate the needed memory.
As for the first issue, I can't recreate it. Give me the exact sprite you are
having the problem with.
Original comment by Spodiii
on 3 Dec 2010 at 7:07
www.skyon.be/_stuff/big.png
www.skyon.be/_stuff/long.png
www.skyon.be/_stuff/small.png
Those are the trees in the picture. My pc had 2gb of RAM available though..
Original comment by devon.ke...@gmail.com
on 3 Dec 2010 at 12:13
If you want me to fix the snapshot issue, the first step would be to reliably
reproduce it with NetGore's default code (and preferably default graphic set),
then send me a copy of the map in question.
Original comment by Spodiii
on 3 Dec 2010 at 3:41
Original comment by Spodiii
on 3 Dec 2010 at 3:44
Issue closed until feedback is received to be able to reproduce the issue.
Original comment by Spodiii
on 8 Dec 2010 at 6:09
It seems that when your map contains some areas with no textures placed there,
the black bit seems to get filled with *some* part of the map that has textures.
Original comment by devon.ke...@gmail.com
on 1 Jan 2011 at 1:41
Original comment by Spodiii
on 29 Nov 2012 at 2:13
Original issue reported on code.google.com by
devon.ke...@gmail.com
on 30 Nov 2010 at 9:21