Closed GoogleCodeExporter closed 9 years ago
They don't start at the same position when using /summon for safety reasons. If
you summon someone somewhere they shouldn't be, and they log out, you are stuck
with them logging back in there. Its also not really much of a problem since
you shouldn't be summoning people around much anyways.
As for the "enter a warp" thing, can you be more specific? And is that really a
problem?
Original comment by Spodiii
on 27 Dec 2010 at 1:11
When you enter a tele entity and get warped to another location, if you do not
move there, and log out, you'll be back at the tele entiy.
It's not really an error but certainly is a (minor) bug.
Original comment by devon.ke...@gmail.com
on 27 Dec 2010 at 9:26
Oh, so by "log out immediately", you mean before any movement takes place? By
"immediately", I thought you meant "log out before the teleporting can finish".
If that is the case, then yep, that is a problem.
Original comment by Spodiii
on 27 Dec 2010 at 10:40
Yup before any movement.
Original comment by devon.ke...@gmail.com
on 27 Dec 2010 at 11:15
Tested it and it works just fine for me... you might just need to rewrite the
logic since the default logic is probably just not what you want.
Original comment by Spodiii
on 6 Jan 2011 at 8:45
Original comment by Spodiii
on 6 Jan 2011 at 8:45
Original issue reported on code.google.com by
skye7...@gmail.com
on 25 Dec 2010 at 10:28