Spodii / netgore

Cross platform online rpg engine using C# and SFML
http://www.netgore.com/
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Entity pixel movement #294

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
When an entity (grh, wall, tele, ...) is selected, you can 'nudge' them 1 pixel 
at a time with the arrow buttons for precise placement

Original issue reported on code.google.com by skye7...@gmail.com on 26 Dec 2010 at 12:16

GoogleCodeExporter commented 9 years ago
Well, maybe not with the arrow buttons since you won't be able to move around 
the camera while it's selected. How about WASD?

Original comment by skye7...@gmail.com on 27 Dec 2010 at 2:42

GoogleCodeExporter commented 9 years ago
You can also just type in the position.

Original comment by Spodiii on 27 Dec 2010 at 10:41

GoogleCodeExporter commented 9 years ago
I know but that's such a pain when trying to put something on the exact spot 
you want and you don't know the position.

I've encountered not having this when I was overlaying the ground of a map in 
SVO which had a map of a town in Earthbound with layers e.g. for trees, it's so 
damn hard without a zoom or this to put them on the correct spot. Trial & error 
by typing in takes way too long if there's a hundred trees >_>

Original comment by devon.ke...@gmail.com on 27 Dec 2010 at 11:17

GoogleCodeExporter commented 9 years ago
Ctrl+Arrows? Seems more "friendly" don't really want to clutter up keys with 
functions that might not be obvious.

Original comment by aphro.cag on 31 Mar 2011 at 11:00

GoogleCodeExporter commented 9 years ago
Yeah any combination is good really :)

Original comment by devon.ke...@gmail.com on 1 Apr 2011 at 7:56

GoogleCodeExporter commented 9 years ago
Fixed - Control + Arrow keys to move any ISpatial i.e. MapGrh's and Entities 
etc.

Original comment by aphro.cag on 5 Apr 2011 at 5:21