Spodii / netgore

Cross platform online rpg engine using C# and SFML
http://www.netgore.com/
40 stars 16 forks source link

Client doesn't timeout correctly #296

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
See http://www.netgore.com/forums/post/closing-server-client-notification.html

Original issue reported on code.google.com by skye7...@gmail.com on 26 Dec 2010 at 7:21

GoogleCodeExporter commented 9 years ago

Original comment by skye7...@gmail.com on 29 Dec 2010 at 12:35

GoogleCodeExporter commented 9 years ago
Another issue, probably related, is that when the server closes, the client 
doesn't seem to recognize it. It just continues to hang out in the 
GameplayScreen.

Original comment by Spodiii on 29 Dec 2010 at 5:40

GoogleCodeExporter commented 9 years ago
Due period and priority dropped due to being a non-critical bug that is 
difficult to reproduce. Doesn't need to be looked into any time soon.

Original comment by Spodiii on 6 Jan 2011 at 11:05

GoogleCodeExporter commented 9 years ago
Happens every time I close the server when a client is open though

Original comment by devon.ke...@gmail.com on 7 Jan 2011 at 9:06

GoogleCodeExporter commented 9 years ago
Does it happen on NetGore, though?

Original comment by Spodiii on 7 Jan 2011 at 8:42

GoogleCodeExporter commented 9 years ago
That I don't know. Any idea what might be causing it if it's an svo only thing 
then?

Original comment by devon.ke...@gmail.com on 8 Jan 2011 at 8:14

GoogleCodeExporter commented 9 years ago

Original comment by Spodiii on 30 Nov 2012 at 2:54