Spodii / netgore

Cross platform online rpg engine using C# and SFML
http://www.netgore.com/
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Clientside profanity filter #299

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Ability to toggle it on/off in the client + either hardcoded or a file where 
the client can read what words to filter with what.

Original issue reported on code.google.com by skye7...@gmail.com on 27 Dec 2010 at 2:40

GoogleCodeExporter commented 9 years ago
Define it in ServerSettings.settings. Each filter per on a separate line, using 
RegEx for the filters.

Original comment by Spodiii on 29 Dec 2010 at 5:35

GoogleCodeExporter commented 9 years ago
Wouldn't it make more sense to do this clientside? This way people can choose 
whether they want a profanity filter active or not.

Original comment by devon.ke...@gmail.com on 5 Jan 2011 at 3:48

GoogleCodeExporter commented 9 years ago

Original comment by Spodiii on 30 Nov 2012 at 2:48

GoogleCodeExporter commented 9 years ago
I'd like to do this if it's okay by you - it's a pretty stock in a lot of games 
and pretty easy to do. This would be done client-side.

Original comment by hilts.va...@gmail.com on 5 Feb 2013 at 12:22

GoogleCodeExporter commented 9 years ago
Sure thing. And yep, client-side is the way to go.

Original comment by Spodiii on 5 Feb 2013 at 12:39

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r4730.

Original comment by hilts.va...@gmail.com on 5 Feb 2013 at 3:52