Spodii / netgore

Cross platform online rpg engine using C# and SFML
http://www.netgore.com/
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[TopDown] NPCs glitch (randomly?) and walk/flash in a fixed cycle/pattern. #305

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Ok so I noticed this happening a few times when testing my game. I've had to 
start a new checkout (fresh start) of NetGore and it still seems to happen, so 
I can only assume it's a vanilla (core) NetGore issue.

Basically, an NPC will just start to walk in a fixed area and keep cycling 
through that pattern until you approach it or something.

A video of this would be best, but as I can't provide this, a screenshot with 
this description will suffice ^^.

So from the screenshot, the pink outlined area is the area/distance the NPC 
will keep cycling through, where it starts at point A and ends (walks) at point 
B then flashes and spawns back at point A. It does this in an infinite loop.

Original issue reported on code.google.com by darksumm...@gmail.com on 29 Jan 2011 at 2:36

Attachments:

GoogleCodeExporter commented 9 years ago
I believe I have seen this before. Maybe Skye and co. can provide some 
information on it as they have far more experience with top-down builds than 
anyone else.

Original comment by Spodiii on 30 Jan 2011 at 7:43

GoogleCodeExporter commented 9 years ago
I've seen this before and did some work on looking for the cause.  I seem to 
remember something going on with the collisions although i can't fully remember 
it was ages ago and i found it hard to replicate.  You know of any conditions 
that will make this happen every time?

Original comment by aphro.cag on 31 Mar 2011 at 10:55

GoogleCodeExporter commented 9 years ago
FINALLY fixed this damn bug.

Original comment by Spodiii on 13 Dec 2012 at 7:22