Add a new fill tool to the map editor. When used on a tile, it will recursively
replace all adjacent tiles of the same sprite (or no sprite) with the new
sprite. To find the tiles, go off of the x/y of tiles on the grid. Don't bother
checking those "free-floating" sprites, since people will most likely be using
this in top-down grid-based mode.
Original issue reported on code.google.com by Spodiii on 24 Sep 2012 at 3:07
Original issue reported on code.google.com by
Spodiii
on 24 Sep 2012 at 3:07