Open GoogleCodeExporter opened 9 years ago
Is this in reference to having dynamic entities that are not stored in data
files (namely map files) used by the client, but still get persisted between
server/client when in-game? I think right now the client just ignores dynamic
entity data in the map files, and it is only there because the server and
client use the same map files. Should be as easy as saving dynamic entities in
a separate map file or something.
I don't think there is any case where the client needs to know about a dynamic
entity from file since the server will always tell the client about it.
Original comment by Spodiii
on 29 Nov 2012 at 2:05
Original comment by Spodiii
on 1 Dec 2012 at 11:42
I'm still not sure what the original request was, but I still think having
dynamic entities only needed on the server being stored in a separate file not
distributed with the client could be useful. So I will leave the issue open for
that. But it is a low priority since there isn't really much to gain from it
and it isn't the easiest thing to do.
Original comment by Spodiii
on 5 Feb 2013 at 5:23
I think the orginal request was to hide 'secret' entities that the client could
potentially mine from the files. i.e: If you have a super secret warp or
something you wouldn't want a user to reverse engineer.
Original comment by hilts.va...@gmail.com
on 11 Feb 2013 at 6:08
Original issue reported on code.google.com by
kevindatapaw
on 26 Nov 2012 at 5:16