Closed GoogleCodeExporter closed 9 years ago
Original comment by Spodiii
on 6 Dec 2012 at 2:04
Original comment by Spodiii
on 6 Dec 2012 at 2:09
A character logging in/out message should only be with players on a friends
list.
Not a world notification.
Original comment by Jordan23t.biz
on 8 Jan 2013 at 7:28
For an indie game, it can be nice to have since you'll usually have <10 players
on at once.
Original comment by Spodiii
on 8 Jan 2013 at 7:42
Exactly, it's easy enough to limit this to friend list people (e.g. filter on
clientside or something).
Original comment by devon.ke...@gmail.com
on 8 Jan 2013 at 1:07
[deleted comment]
Original comment by darksumm...@gmail.com
on 29 Jan 2013 at 8:54
I'd like to take this issue and implement it as practice - may I?
Original comment by vhi...@axonify.com
on 4 Feb 2013 at 7:59
Sorry, the above person is me... I was logged into my wrong Google Account
Original comment by hilts.va...@gmail.com
on 4 Feb 2013 at 8:00
This has been fixed as of revision r4727
Original comment by hilts.va...@gmail.com
on 5 Feb 2013 at 12:16
Original comment by hilts.va...@gmail.com
on 5 Feb 2013 at 12:16
Original issue reported on code.google.com by
skye7...@gmail.com
on 4 Dec 2012 at 6:46