As you can see from this video: http://www.youtube.com/watch?v=lIOsBj2Vjb0
There is an odd glitch where the length of a node is incorrectly calculated
while quickly rotating it, resulting in addition or subtraction of .0001.
I'm not sure if it is actually elongating/shortening the length, or if it is
simply interpreting the length wrong. However, saving it will probably save the
incorrect value, resulting in odd numbers in finished skeletons.
Original issue reported on code.google.com by kevindatapaw on 12 Feb 2013 at 10:22
Original issue reported on code.google.com by
kevindatapaw
on 12 Feb 2013 at 10:22