Spodii / netgore

Cross platform online rpg engine using C# and SFML
http://www.netgore.com/
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Quickly Rotating Around a Skeleton Node Results in Odd Length Changes #349

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
As you can see from this video: http://www.youtube.com/watch?v=lIOsBj2Vjb0
There is an odd glitch where the length of a node is incorrectly calculated 
while quickly rotating it, resulting in addition or subtraction of .0001.

I'm not sure if it is actually elongating/shortening the length, or if it is 
simply interpreting the length wrong. However, saving it will probably save the 
incorrect value, resulting in odd numbers in finished skeletons.

Original issue reported on code.google.com by kevindatapaw on 12 Feb 2013 at 10:22

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r4755.

Original comment by hilts.va...@gmail.com on 16 Feb 2013 at 5:19