Spodii / netgore

Cross platform online rpg engine using C# and SFML
http://www.netgore.com/
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Bizarre Skeleton Animation Interpolation Time Glitches #355

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Since these both deal with identical issues I lumped them into one.

You can see here: http://youtu.be/0TADUvmjBmk
If the animation time is set to 0, it is incorrectly processed. A "0" should 
simply not be allowed, and either reset like with an "undo" or set 
automatically to 1.

The real strange sh*t happens when negative numbers are used: 
http://youtu.be/ZWrFHcBausU
I honestly haven't the slightest clue of what is happening here. However, there 
needs to be some error handling of incorrect numbers here. Only 1+ ms should be 
allowed. Period. Otherwise the only way to fix this seems to be by restarting 
the editor.

Now granted, users shouldn't be inputting obviously ridiculous numbers, 
however, it should still be checked, since people make mistakes with input all 
the time.

Original issue reported on code.google.com by kevindatapaw on 14 Feb 2013 at 5:30

GoogleCodeExporter commented 9 years ago
Will fix.

Original comment by hilts.va...@gmail.com on 14 Feb 2013 at 3:03

GoogleCodeExporter commented 9 years ago

Original comment by hilts.va...@gmail.com on 18 Feb 2013 at 8:02