Closed GoogleCodeExporter closed 9 years ago
This isn't a bug at all, but how the engine is designed. If you'd like the
paperdoll layers to show up on the Character Selection Screen, then change it
from null to a valid object, etc. The line/area of code your looking for is
this:
if (bodyInfo != null)
{
_characterSprite.SetSet(bodyInfo.Walk, bodyInfo.Size);
_characterSprite.SetBody(bodyInfo.Body);
_characterSprite.SetPaperDollLayers(null);
Size = bodyInfo.Size;
}
Original comment by darksumm...@gmail.com
on 17 Mar 2013 at 2:21
Original issue reported on code.google.com by
volko...@hotmail.com
on 16 Mar 2013 at 10:56Attachments: