Spodii / netgore

Cross platform online rpg engine using C# and SFML
http://www.netgore.com/
40 stars 16 forks source link

Respawn in map_spawn #368

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Please move the NPC respawn time to map_spawn rather than the 
character_template.

For example, sometimes you'd want the same enemy to respawn at different rates 
in different areas. Moving the respawn parameter would prevent duplication of 
NPC entries to accommodate this.

Original issue reported on code.google.com by skye7...@gmail.com on 23 Mar 2013 at 9:38

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Sure thing, I can do this.

Quick question though: Should this be MOVED or rather copied be better? Cus 
surely there might be a time where an NPC is created just in the character 
template table and NOT in the NPCSpawner (map_spawn) table, thus it needing its 
own respawn time value which would come from the character template table.

Let me know if I'm wrong. Once agreed, I'll complete this feature.

Original comment by darksumm...@gmail.com on 8 Jul 2013 at 8:59

GoogleCodeExporter commented 9 years ago
That's true, both seems the best option.

Original comment by devon.ke...@gmail.com on 10 Jul 2013 at 9:26

GoogleCodeExporter commented 9 years ago
Cool, thanks for responding.

Original comment by darksumm...@gmail.com on 14 Jul 2013 at 11:17

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r4774.

Original comment by darksumm...@gmail.com on 14 Jul 2013 at 9:17