Spodii / netgore

Cross platform online rpg engine using C# and SFML
http://www.netgore.com/
40 stars 17 forks source link

Auto tile #379

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I was thinking of implementing this system in netgore

[img]http://tilesettutorial.files.wordpress.com/2009/09/tilea1.png[/img]

maps with auto tile
[img]http://rpgmaker.net/media/content/games/2584/screenshots/Map_11.png[/img]

But I have some doubts about it

which will be implemented after the auto tile lag does not occur?
My experience with auto tile in visual basic 6.0 was not very good

I wish someone with more experience in netgore answer me this

Original issue reported on code.google.com by ianADMki...@gmail.com on 2 Oct 2013 at 11:50

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
which simply did the topic my mouse click takes two consecutive why the topic 
was incorrectly

correct version

I was thinking of implementing this system in netgore

http://tilesettutorial.files.wordpress.com/2009/09/tilea1.png

maps with auto tile
http://rpgmaker.net/media/content/games/2584/screenshots/Map_11.png

But I have some doubts about it

which will be implemented after the auto tile lag does not occur?
My experience with auto tile in visual basic 6.0 was not very good

I wish someone with more experience in netgore answer me this

this would be a new feature not bug as mentioned in the topic

sorry for double posting

Original comment by ianADMki...@gmail.com on 2 Oct 2013 at 11:55

GoogleCodeExporter commented 9 years ago
Tile set graphic implementation has already been added by Helix.

Original comment by darksumm...@gmail.com on 7 Oct 2013 at 8:54