Closed GoogleCodeExporter closed 9 years ago
in DemoGame.Client find [csharp]GameScreenHelper.cs[/csharp] below static readonly Font _defaultScreenFont; add [csharp] static readonly Font _defaultInterfaceFont;[/csharp] encontre [csharp] _defaultMenuTitleFont = content.LoadFont("Font/journal", 72, ContentLevel.Global);[/csharp] add [csharp]_defaultInterfaceFont = content.LoadFont("Font/Arial", 24, ContentLevel.Global);[/csharp] encontre [csharp]NewAccountScreen.cs[/csharp] below [csharp]_cNameText = new TextBox(cScreen, new Vector2(220, 180), new Vector2(200, 40)) { IsMultiLine = false, Text = string.Empty, Font = textBoxFont };[/csharp] add [csharp] _cNameText.KeyPressed += cNameText_KeyPressed; _cNameText.TextChanged += cNameText_TextChanged;[/csharp] below [csharp]_cPasswordText = new TextBox(cScreen, new Vector2(220, 260), new Vector2(200, 40)) { IsMultiLine = false, Text = string.Empty, Font = textBoxFont };[/csharp] add [csharp] _cPasswordText.KeyPressed += cPasswordText_KeyPressed; _cPasswordText.TextChanged += cPasswordText_TextChanged;[/csharp] below [csharp]_cStatus = new TextBox(cScreen, textBoxPos, textBoxSize) { ForeColor = Color.Red, Border = null, CanFocus = false, IsMultiLine = true, IsEnabled = false };[/csharp] add [csharp] _cEmailText.KeyPressed += cEmailText_KeyPressed; _cEmailText.TextChanged += cEmailText_TextChanged;[/csharp] below this sub [csharp] void _sockets_StatusChanged(IClientSocketManager sender, ClientSocketManagerStatusChangedEventArgs e)[/csharp] add [csharp] /// <summary> /// Handles the KeyPressed event of the _cNameText control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="KeyEventArgs"/> instance containing the event data.</param> void cNameText_KeyPressed(object sender, KeyEventArgs e) { // Tab to the next control if (e.Code == Keyboard.Key.Tab) { _cPasswordText.SetFocus(); _cPasswordText.CursorLinePosition = _cPasswordText.Text.Length; } } /// <summary> /// Handles the <see cref="TextBox.TextChanged"/> event of the <see cref="_cNameText"/> control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param> void cNameText_TextChanged(Control sender, EventArgs e) { var c = sender as TextBox; if (c == null) return; var clp = _cNameText.CursorLinePosition; _cNameText.Text = GameData.AccountName.AllowedChars.GetValidCharsOnly(_cNameText.Text); _cNameText.CursorLinePosition = clp; } /// <summary> /// Handles the KeyPressed event of the _cPasswordText control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="KeyEventArgs"/> instance containing the event data.</param> void cPasswordText_KeyPressed(object sender, KeyEventArgs e) { // Tab to the next control if (e.Code == Keyboard.Key.Tab) { _cEmailText.SetFocus(); _cEmailText.CursorLinePosition = _cEmailText.Text.Length; } } /// <summary> /// Handles the <see cref="TextBox.TextChanged"/> event of the <see cref="_cPasswordText"/> control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param> void cPasswordText_TextChanged(Control sender, EventArgs e) { var c = sender as TextBox; if (c == null) return; var clp = _cPasswordText.CursorLinePosition; _cPasswordText.Text = GameData.AccountPassword.AllowedChars.GetValidCharsOnly(_cPasswordText.Text); _cPasswordText.CursorLinePosition = clp; } void cEmailText_KeyPressed(object sender, KeyEventArgs e) { // Tab to the next control if (e.Code == Keyboard.Key.Tab) { _cNameText.SetFocus(); _cNameText.CursorLinePosition = _cNameText.Text.Length; } } void cEmailText_TextChanged(Control sender, EventArgs e) { var c = sender as TextBox; if (c == null) return; var clp = _cEmailText.CursorLinePosition; _cEmailText.Text = GameData.AccountEmail.AllowedChars.GetValidCharsOnly(_cEmailText.Text); _cEmailText.CursorLinePosition = clp; }[/csharp] find [csharp]OptionsScreen.cs[/csharp] below [csharp] _txtSound = new TextBox(cScreen, pos + new Vector2(lblSound.Size.X + 10, -6), new Vector2(128, lblSound.ClientSize.Y + 4)) { AllowKeysHandler = TextEventArgsFilters.IsDigitFunc };[/csharp] add [csharp] _txtSound.KeyPressed += cSoundText_KeyPressed; _txtSound.TextChanged += cSoundText_TextChanged;[/csharp] below [csharp]_txtMusic = new TextBox(cScreen, pos + new Vector2(lblMusic.Size.X + 18, -6), new Vector2(128, lblMusic.ClientSize.Y + 4)) { AllowKeysHandler = TextEventArgsFilters.IsDigitFunc };[/csharp] add [csharp] _txtMusic.KeyPressed += cMusicText_KeyPressed; _txtMusic.TextChanged += cMusicText_TextChanged;[/csharp] below this sub [csharp]void cancel_Clicked(object sender, MouseButtonEventArgs e)[/csharp] add [csharp] void cSoundText_KeyPressed(object sender, KeyEventArgs e) { // Tab to the next control if (e.Code == Keyboard.Key.Tab) { _txtMusic.SetFocus(); _txtMusic.CursorLinePosition = _txtSound.Text.Length; } } void cSoundText_TextChanged(Control sender, EventArgs e) { var c = sender as TextBox; if (c == null) return; var clp = _txtSound.CursorLinePosition; _txtSound.Text = (_txtSound.Text); _txtSound.CursorLinePosition = clp; } void cMusicText_KeyPressed(object sender, KeyEventArgs e) { // Tab to the next control if (e.Code == Keyboard.Key.Tab) { _txtSound.SetFocus(); _txtSound.CursorLinePosition = _txtMusic.Text.Length; } } void cMusicText_TextChanged(Control sender, EventArgs e) { var c = sender as TextBox; if (c == null) return; var clp = _txtMusic.CursorLinePosition; _txtMusic.Text = (_txtMusic.Text); _txtMusic.CursorLinePosition = clp; }[/csharp] these were some small bugs I found in the game menu netgore [b]note if you find any errors English I apologize for this post and this not my native language[/b]
Original issue reported on code.google.com by ianADMki...@gmail.com on 30 Apr 2014 at 3:35
ianADMki...@gmail.com
This isn't a bug but rather an optional improvement you've decided to code for your project. Updated to reflect this.
Original comment by darksumm...@gmail.com on 10 May 2014 at 2:47
darksumm...@gmail.com
Original issue reported on code.google.com by
ianADMki...@gmail.com
on 30 Apr 2014 at 3:35