Closed Lorrainrm closed 5 years ago
Issue guidline(template when you create issue) made not as joke, follow it.
zpixelmonplaceholders-1.3.1 xPPokedex-0.7-MC1.12.2-F2611-S7.1.0 worldedit-sponge-6.1.9-SNAPSHOT-dist WonderTrade-1.12.2-4.5.2-universal VoxelSniper-8.5.0-SNAPSHOT VirtualChest-1.0.0-alpha VariedCommodities_1.12.2(06nov17) UniversalMarket-1.12.2-v1.2.1 UltimateChat-1.8.6-b156-Universal TrainerCommands-1.12-2.3.1-universal TradeLogger-1.0.0 Tournaments-1.12.2-2.3.1 TickProfiler-1.12-0.0.4 TabManager-2.1.0-S7.0-MC1.12.2 SpongyBackpacks-1.0 ShinyPixelmon-1.12.2-1.10-universal ServerListPlus-3.4.8-Universal PlotSquared-Sponge-18.02.15-1cd30b8-1966 PlaceholderAPI-4.4 PixelUpgrade-1.12.2-4.0.0-beta1 PixelShout-1.12.2-1.2.0-universal PixelMoney-1.12.2-2.1.0 PixelmonEconomyBridge-1.12.2-1.3.0 Pixelmon-1.12.2-6.2.3-server PixelHunt-1.1-MC1.12.2-F2611-S7.1.0 PixelExtras-1.12.2-2.3.6-universal PixelAutoMessages-1.0.3-b15 PixelAnnouncer-1.12.2-1.1.0 particlesaddon-1.1.3 Nucleus-1.3.6-S7.0-MC1.12.2-plugin NBTEdit-1.12-2.0.2 LuckPerms-Sponge-4.1.57 HyperModBanner-1.12.2-3.3.0 holograms-3.1 GTS-3.7.2-S7.1 griefprevention-1.12.2-4.3.0.568 Gluon-1.0.4 GlobalCooldown1.5 FormEdit-1.0 flexiblelogin-0.16.8 entity-particles-2.0.5-v7 EMPSponge7 EconomyLite-7.0.0-2.13.0 EasyScoreboards Dynmap-2.6-beta-1-forge-1.12 DailyRewards-api7-1.2.2 CustomNPCs_1.12.219apr18snapshot crazyfeet-sponge-Api-7-1.14 CommandItems-1.5 CmdControl-s7.1-v1.1.0 (1) CmdBuilder-s7.1-v1.2.0 ChangeSkinSponge CategoryCommands-1.12.2-1.0.0 byte-items-2.0.5-v7 AntiWDL-1.1-all LibLoader
1 and 2 ^
Just happened again. Ill paste all the info i could find in the console:
fml-junk-earlystartup < 2.6gb https://pastebin.com/NWeKUfTN
Sorry, no idea what trigges this :(
Ok, seems like i got more info when it started:
Looks like Pixelmon keeps looping through savePlayer, almost like an infinite loop.
Go talk to them and show them this log. Not a Sponge issue.
It's a bit different now: https://pastebin.com/cSNrdPZj
Another one but didnt give a loop https://pastebin.com/tp3qdCdi
@Lorrainrm: Can you upload your full server log?
Ok, more infos: After 2 hours and 30 min online ~~ (depending on the amount of players online, more players, means this issue starts earlier), the server tps drops to 0 for few seconds, then few seconds goes back to 20 for few seconds then 0, then 20 until i restart. Usually players has some problems within this window of 0~20 tps. Loose items, loose pokemons, some dupe happens, etc.
latest.log: https://pastebin.com/zpkkUv9y console logs: https://pastebin.com/7TxmN2PJ
@Lorrainrm: Can you upload your fml-server-latest.log
(or the fml-server
log from the most recent server run that had the exception)?
@Aaron1011 those files are no longer a thing, theres only latest.log and debug.log you want debug.log
This is my latest Debug debug-1.log.gz
Console log: https://pastebin.com/9b30pUTs
Last lines from latest.log https://pastebin.com/6u1X3HDJ
Didnt crashed this time but got this error once: https://pastebin.com/GPXUXf4J
Got this right in time before/while crashing: Console: https://pastebin.com/k7sibjtU Crash report: https://pastebin.com/wb3MGhkK
@Lorrainrm: The crash log is due to the Custom NPCs mod not properly registering its entities with Forge's EntityRegistry.
Ok, already sent noppes the crash logs, let's see what he'll do. I'll update here with his infos, if thats ok.
Peace
@Aaron1011 Hi, nope. My npc entity is registered the normal way and works just fine. I mean its the entity my whole mod resolves around and it goes well for hours for most until at some point usually when a player logs in, it can not resolve the entity.
My conclusion here is that it isnt my fault. I have no found a way to properly reproduce the error either.
Yeah.. Still crashes here and there Specially when its friday or a day with more players.. Updated to spongeforge-1.12.2-2655-7.1.0-BETA-3064 but still..
Sometimes gets noppes custom admin error in the crash report, sometimes pixelmon...
:(
FYI I'm not getting this stupid huge log anymore But crashes a lot with this very same issue, specially on weekends.. more players means more crashes.. :(
Getting the same generic crash report, blaming the customnpcs
Peace
This may be a bit dated, but also have this issue with Pixelmon Reforged entities (https://pastebin.com/yq57G2Ru)
I can also confirm that Pixelmon is properly registering the entities. (EntityList.registerModEntity)
Tested with the latest SF and Pixelmon Reforged for a bit and ran into no issues with tracker crashes. if someone can get us an exact steps for reproduction respond back and let us know.
PS Also tested CustomNPCs but the two act similar in this regard.
Java8 spongeforge-1.12.2-2611-7.1.0-BETA-2990 Pixelmon reforged and stuff
Got my latest.log 2.6gb of info.
https://pastebin.com/HwcRX5U3
I'm assuming its all about this example i sent ^