Open batteryhun78 opened 6 years ago
Because there's a lot of confusion going around, can I get a very precise explanation on how to reproduce the issue? What steps, what items specifically and how to test the items work without sponge forge?
Sorry i misread the issue. i thought this was a different issue... which was not reported yet and as such i just opened a new issue for it (#2325)
I have removed my confusing statements from this thread This was origionally reported as https://github.com/SleepyTrousers/EnderIO/issues/4782 on enderio's github
@gabizou Simply, get a simple server. I used Direwolf 2.1.0. Without sponge forge[any version] the modpack-EnderIO works fine. But I need some plugins to my server, so let's put the sponge forge into the mod folder, where it should be. After this act, I was wearing my armor from EnderIO and realized that it doesn't "work" because i take two heart damage from skeleton, one and a half from zombie, it looked like the "apsorbtion" didn't work((The suit was "empowered")), but after removing sponge forge, everything was fine.
Currently there's two armor type from EnderIO, the Dark one, and the Ender one. - Both does the same when I take damage and sponge forge is in present. If I fall into the lava, with wearing the suit. I'm instantly dead, like I wasn't wearing any armor.
There are some ability in EnderIO armors that you can use, like elytra,nightvision,speed, doube jump... These things works fine, but the armor "itself" doesn't protect at all, when the Sponge Forge is in present.
Removing Sponge Forge --> Everything works fine
Note Absorption is what the armor uses its energy stored not the potion effect
For example. If I'm wearing the boots, the fall damage reducing works, so it takes energy from the boots, so i don'take damage. But when we talk about "protection" like getting hit be arrow/zombie hits, the armor doesn't work
Can you retest with the latest SF? I think this was fixed.
The problem still remains relevant on SpongeForge: 1.12.2-2838-7.1.7-RC3896
I think this should be labeled "type: forge incompatibility", not "type: mod incompatibility". Ender IO isn't doing anything special with the "damage to player" part.
Please don't just close an issue without a response or reason why...
I think this should be labeled "type: forge incompatibility", not "type: mod incompatibility". Ender IO isn't doing anything special with the "damage to player" part.
We don't have a label for that. In a sense, it's an incompatibility with forge
as a mod in itself.
I am currently running
Issue Description https://github.com/SleepyTrousers/EnderIO/issues/4782
|1| https://imgur.com/a/s8q9hBw |2| https://drive.google.com/open?id=1XQTjknLIC9bIA2A26-F2fFAmSlQyUQsX |3| https://drive.google.com/open?id=1nzyNU40OX5H2QTdtKCy6nNl6W8ds1ZFf