Open T0ED opened 4 years ago
Can you explain how to get a shield and how it's supposed to work, as if I've never heard or used the mod before?
I've a very good idea where the issue lies, but I need to know basically what to look for to step through debugging.
Understood, I've updated my post.
And can you just double check that shields work without first aid in general (Haven't tested shields in a while, so that'd be a good test case).
Yep, I've tested several times and have included videos of the tests in my post. I actually found this bug whilst playing RLcraft and was able to Isolate it down to First Aid's incompatibility with Sponge Forge.
So it's not just SpongeForge without any other mods, it's when it's in combination with First Aid only do shields not work, right?
Yep, that's correct.
Did anyone find a fix?
Still looking for a fix https://github.com/ichttt/FirstAid/issues/73
Is there any fix now on 2021, i hace the same issue with all updated:(
this is still an issue, and pretty much everyone knows its an issue with having spongeforge and the first aid mod together. I dont know which one of the mods need to be fixed, but its been 2 years since this bug has been noticed, and its honestly kind of a big deal to not have shields work in a hardcore modpack like rlcraft.
Please we need a fix
Will take a look soon
Sponge is calling the damage event (causing the bypass) before doing the shield negate check
Sponge shield:
EntityLivingBaseMixin.attackEntityFrom
hookModAttack:
ForgeHooks.onLivingAttack
canBlockDamageSource
true
flag = true; (shield block)
this.bridge$damageEntityHook:
bridge$applyModDamage <-- shield negate not applied!
onLivingHurt
Forge shield:
EntityLivingBase.attackEntityFrom
ForgeHooks.onLivingAttack
canBlockDamageSource
true
damageShield
blockUsingShield
amount = 0;
flag = true; (shield block)
damageEntity (0)
onLivingHurt
bump, this is till an issue
I am currently running
SpongeForge version: 7.1.7 Forge version: 14.23.5.2838 Java version: Java 8 Update 191 (64 bit) Operating System: Windows 10
Minecraft Version 1.12.2
Mods: Sponge 1.12.2-7.1.7 firstaid 1.6.12
Plugins: No additional plugins
Issue: All vanilla/modded Shields do not negate any damage. This issue is only present when running on a Sponge Forge server. Here is shield function with Sponge: https://youtu.be/icNkMsqpPRg Here is shield function on a Non-Sponge Forge server: https://youtu.be/icNkMsqpPRg
First Aid is not supposed to affect Shield functionality in any way shape or form. First Aid merely changes the the way Player Health works by adding locational hearts (hearts to body/head/legs etc).
In the video with Sponge, The shield did not negate any damage whatsoever and allowed the skeleton to land shots to the head.
Logs: There is no applicable log as this misbehavior does not produce any logs. Here is the issue I submitted to the developer of the Mod.