Open Pulz-TCP opened 4 years ago
Spongeforge actually seems to break a lot of this type of generation for whatever reason. Galacticraft even did a workaround for it , https://github.com/micdoodle8/Galacticraft/pull/4053/files Not too sure on the root cause however.
Similar problem... I'm using Enigmatica2: Light 1.33 as the base modpack and trying to add sponge plugins on it. When I installed spongeforge, it seems like no villages, monuments, strongholds and other vanilla minecraft structures in the overworld, but fortress will generated normally in the nether.
Any Update??
I am currently running
Plugins/Mods:
Issue Description
latest.log debug.log
I'm opening this issue here first, as I can find no mention of it on the Farseek or Streams github- yet the sponge Mod Compatibility list does mention this issue- and states that the problem occurs on Farseek 2.3 and 2.4, with the solution being to update to 2.5. This problem is, however, occurring on 2.5 and 2.5.1- so will require an update to that page either way.
Issue: As per the title, strongholds fail to generate when Farseek, Streams and SpongeForge are present. Removing SpongeForge allows Strongholds to generate.
For testing purposes, here is a seed with the tp command for the nearest stronghold found via /locate Stronghold. Can be used as a use-case to show that the generation does not occur if one of the mods is removed and the world is regenerated with the same seed.
Seed
8049708818318992939
/gamemode spectator
/tp -1304 90 -808