SpongePowered / SpongeForge

A Forge mod that implements SpongeAPI
http://www.spongepowered.org/
MIT License
1.14k stars 306 forks source link

Streams, Farseek + SpongeForge causes strongholds to fail to generate #3223

Open Pulz-TCP opened 4 years ago

Pulz-TCP commented 4 years ago

I am currently running

Plugins/Mods:

Issue Description

latest.log debug.log

I'm opening this issue here first, as I can find no mention of it on the Farseek or Streams github- yet the sponge Mod Compatibility list does mention this issue- and states that the problem occurs on Farseek 2.3 and 2.4, with the solution being to update to 2.5. This problem is, however, occurring on 2.5 and 2.5.1- so will require an update to that page either way.

Issue: As per the title, strongholds fail to generate when Farseek, Streams and SpongeForge are present. Removing SpongeForge allows Strongholds to generate.

For testing purposes, here is a seed with the tp command for the nearest stronghold found via /locate Stronghold. Can be used as a use-case to show that the generation does not occur if one of the mods is removed and the world is regenerated with the same seed.

Seed 8049708818318992939 /gamemode spectator /tp -1304 90 -808

clienthax commented 4 years ago

Spongeforge actually seems to break a lot of this type of generation for whatever reason. Galacticraft even did a workaround for it , https://github.com/micdoodle8/Galacticraft/pull/4053/files Not too sure on the root cause however.

hilookas commented 3 years ago

Similar problem... I'm using Enigmatica2: Light 1.33 as the base modpack and trying to add sponge plugins on it. When I installed spongeforge, it seems like no villages, monuments, strongholds and other vanilla minecraft structures in the overworld, but fortress will generated normally in the nether.

Enterprise12nx01 commented 2 years ago

Any Update??