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A Forge mod that implements SpongeAPI
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Erebus Temple Pyramid Teleporter Block Doesn't Activate #3271

Open Aiidoneus opened 2 years ago

Aiidoneus commented 2 years ago

I am currently running

Issue Description Hello, My community just opened up a server for the modpack Divine Journey 2 https://www.curseforge.com/minecraft/modpacks/divine-journey-2 My player's are going through the process of opening up the Antlion Overlord Pyramid from the Erebus Mod to fight the boss, and on the second level there is the level with the temple teleporter and the 7 jade slots surrounding it. You should be able to insert the pieces of Jade from the chest on the second level into the jade slots to open up the teleporter. Here are a couple of images to help. image image

Note that the first image is on a SpongeForge environment and the second is just in a Single Player world. I have also tested this on a dedicated Forge environment and it opens. From what I can tell it only happens on SpongeForge where the Temple Teleporter doesn't work/open. I also notice that it does make the sound/noise like it is opening but nothing happens.

Let me know if I can provide any additional info to this.

clienthax commented 2 years ago

I think this will be an issue with this check https://github.com/vadis365/TheErebus/blob/e0cbec6c69b864b0ffde3b52232e1416a95b6109/src/main/java/erebus/tileentity/TileEntityTempleTeleporter.java#L59

Are you using tile entity activation currently?

Aiidoneus commented 2 years ago

I have tried with it both off & on. Nothing happens still with it off. I Turn on auto-populate for tile entity activation and I do see this. image Either way, it doesn't work.

X-Niter commented 2 years ago

I have tried with it both off & on. Nothing happens still with it off. I Turn on auto-populate for tile entity activation and I do see this. image Either way, it doesn't work.

Any chance on new news for this situation?

I've got my trackers on and never saw anything of these blocks show up where I could alter the configuration for it to see if I could get this to a working state; I'd like to be able to get these blocks the OP has mentioned working as well,

X-Niter commented 2 years ago

UPDATE

"If 'false' tileentity will always tick" Set it to [enabled=false]

Using Latest version of 1.12.2 Forge

Think this could be considered closed about now?