RW3D can be used to connect to the game and, most notably, recompile scripts and run exec commands during the game. WIDE could use an integration of the protocol that it implements. It could either be integrated into LSP or ported to Node and used directly in the client.
https://github.com/SpontanCombust/rusty_witcher_debugger
RW3D can be used to connect to the game and, most notably, recompile scripts and run exec commands during the game. WIDE could use an integration of the protocol that it implements. It could either be integrated into LSP or ported to Node and used directly in the client.
Features to use in the IDE: