Open Kerrung opened 1 year ago
DXVK 2.1 is out, bring it on
Probably not what you're after, but maybe it'll hold you over until there's something more official in this repo: https://github.com/romracer/dxvk/actions
@romracer why not open a PR to get the updated patch on this repo?
Probably not what you're after, but maybe it'll hold you over until there's something more official in this repo: https://github.com/romracer/dxvk/actions
your DXVK patch is weird: DXVK 1.10 is reported in the log and it doesn't compile anything...
@romracer why not open a PR to get the updated patch on this repo?
My repo is a fork of the original, not this repo. I also didn't feel like tracking down commit hashes and what not. Also, the change is trivial (extra argument to m_workers call).
Probably not what you're after, but maybe it'll hold you over until there's something more official in this repo: https://github.com/romracer/dxvk/actions
your DXVK patch is weird: DXVK 1.10 is reported in the log and it doesn't compile anything...
My patch is this patch with the extra argument to m_workers(). I'm not sure what you're talking about. In any case, I was just suggesting to download the artifact from the GitHub Actions I have enabled (requires GitHub login I think).
My patch: https://github.com/romracer/dxvk/commit/cb9e065de68c3129289a25791f56a640a9e88791.patch Artifact: https://github.com/romracer/dxvk/actions/runs/4007048791
My patch is this patch with the extra argument to m_workers(). I'm not sure what you're talking about.
I'm not sure but in the logs it gets reported at DXVK 1.10, weird... I'll try to download it again and test it...
EDIT: info: Game: MW2CR.exe info: DXVK: v1.10.1-1113-gcb9e065d
Notice the 0%, it's like that since 2 minutes. MW2CR_dxgi.log
My patch is this patch with the extra argument to m_workers(). I'm not sure what you're talking about.
I'm not sure but in the logs it gets reported at DXVK 1.10, weird... I'll try to download it again and test it...
EDIT:
info: Game: MW2CR.exe info: DXVK: v1.10.1-1113-gcb9e065d
Notice the 0%, it's like that since 2 minutes. MW2CR_dxgi.log
I think the log says v1.10.1 because of me force-pushing and default brances, etc. when those actions are triggered. The commit hash ("cb9e065d") matches the commit I referenced before. In any case, I've uploaded a pre-release asset that logs the correct version.
https://github.com/romracer/dxvk/releases
If it still doesn't work, the async patch may need further adjustments.
If it still doesn't work, the async patch may need further adjustments.
Yup, it needs adjustements because disabling async will fix the problem.
DXVK version: the latest git at this moment: https://github.com/doitsujin/dxvk/commit/4d0d455895fb0066dd7eba611f1dc50273f0e17f
Hunk #2 FAILED at 908. 1 out of 2 hunks FAILED -- saving rejects to file src/dxvk/dxvk_graphics.cpp.rej patching file src/dxvk/dxvk_graphics.h patching file src/dxvk/dxvk_image.h Hunk #1 succeeded at 548 (offset 1 line). Hunk #2 succeeded at 587 (offset 1 line). patching file src/dxvk/dxvk_options.cpp patching file src/dxvk/dxvk_options.h ==> ERROR: A failure occurred in prepare(). Aborting...