Open dvr333 opened 8 years ago
So the choose map screen should be a grid of maps? Presumably with some sorting and tooltips.
Why would a grid be better? Images are OK, and wanted, but I don't understand why we would want grids (which tend to be used when you're starved for space and can't sort things well). Any example of a good map choosing UI that uses grids (in any other game)?
StarCraft 2's Arcade.
Grid would be to make the map images the main thing you see, rather than having to scroll through a list to see the image that would jog one's memory.
I've taken a glimpse of it and it's not bad, but I'm still not sure if I want it or not. I don't like the grid battleroom setup we have and I think it's worse than the list one, so I'm not sure grids will work for maps either.
I first want map icons implemented, as well as a system for selecting maps by type (1v1, team, FFA, etc.) and size, and only after should we consider grid vs list.
It would be a lot clearer to see what maps are what (especially for newer players) if they showed up as a grid of map images.