Open JustusPan opened 2 weeks ago
@SpriteStudio any updates for this?
@JustusPan Could you please provide a screenshot of the character in its correct display state, or perhaps the original texture image?
@JustusPan Could you please provide a screenshot of the character in its correct display state, or perhaps the original texture image?
If you provide me with an email address, I can send you the original sprite studio project file
@JustusPan Thank you for giving us the movie. This issue seems to be caused by the way SSPlayer for Godot renders textures before drawing them. We will investigate the cause and potential solutions. Please wait a moment.
@JustusPan We apologize for the wait.
Here's a breakdown of the current rendering process:
The "Nearest" setting you chose affects step 2.
Unfortunately, We haven't found a way to directly control the filter type in step 1.
As a workaround, We've experimented with shader adjustments to achieve the "Nearest" filter, and it seems to be working well.
We anticipate releasing this version in next week.
Thank you for your understanding.
Animations created with pixel art materials in SpriteStudio (like a rotating pixel image) should look the same when imported into Godot as they do in SpriteStudio. I think this is very important for such tools. @SpriteStudio
already set Filter to Nearest mode.
but once the animation playing, pixel character will become blur as shown in snapshot.