Closed mattvenn closed 12 months ago
Based on my experience it looks like DMA draws every ODD line of framebuffer twice (and EVEN lines are completely ignored). This is happening with FB only - tiles and sprites look high-res...
It sounds funny, but I think I've just fixed EVEN lines issue :)
Example with lines from Matt now draw "ghost" short line in case of y=4, but in all other cases lines look correct (I made background blue to count pixels):
This is my pull-request: https://github.com/Spritetm/hadbadge2019_fpgasoc/pull/155
Seems fixed by Shaos' PR.
Expected behaviour
drawing a horizontal line by setting pixels in the frame buffer should result in a single pixel wide line on the display.
Resulting behaviour
To reproduce