Closed ReeceXW closed 5 months ago
I've just checked Perfect Heist 2, now I'm 99.9% sure these are correct because I have the PDB for it. I'm still getting an FNames cache issue. I've changed engine version to 4_25, but also 4_26 as is what's commented in the file.
Update:
Apologies I (think) that I have FNames working, however now all the objects are marked invalid. The only thing that shows is 1 Package called "BasicType". This is for both games.
you could try debugging the root of the issue. if you are unsure about the offsets, theres not much i can do as i will only check the dumper for issues if its confirmed a dumper issue and not a offset issue
you could try debugging the root of the issue. if you are unsure about the offsets, theres not much i can do as i will only check the dumper for issues if its confirmed a dumper issue and not a offset issue
Thanks for replying, I figured it out but may be worth documenting. I assumed you wanted a pointer to the FUObjectArray structure but you want a pointer to ObjObjects, which is offset by 0x10, maybe just me misreading something
nope youre right, it was a mistake by me!
So I'm trying to dump Palworld, here is my configuration:
With UE version UE_5_01
I get a cachin FNames error because the first object name is None I also get a bunch of "Could not resolve address for object" issues.
I'm at least 100% certain that GObjects and UWorld is correct. I think GNames is also correct but this I'm less sure of. What would you recommend?