Closed lilezek closed 8 months ago
did you set the correct offsets?
I though this tool would be plug and play comparing it to UUU.
I have a full dump from UUU. Would it be possible to use this information to find the offsets?
Otherwise I have no idea how to find them. In any case I have changed the topic of the issue as this has nothing to do with tekken 8. Feel free to close if you can't help or this is offtopic.
Whats the UUU dump look like? If it has GObjects, GNames in it that could help you find offsets.
The UUU dump contains a list of packages and objects, with some indices and some sort of addresses. For example, the beginning of the file (it is huge):
[00000000] [40000000] 0000018A3B4947A0 Package CoreUObject
[00000001] [42000000] 0000018A3A783100 Class CoreUObject.Object
Members
[00004290] [00000000] 0000018A3BF2C480 Function ExecuteUbergraph | Flags: 0x08020800 | Func: 00007FF775998430
Child properties
0000018A68585680 IntProperty EntryPoint | Offset in container: 0x0
Aside from this, I think I have found the GUObjectArray using ghidra. Is this the GObjects offset? I can'f find GObjects
in Unreal Engine's source.
in our discord is a channel with information and a video how to find the offsets you need. This might help you
Moved discussion to discord.
With the tool UUU 5.1 I can get a dump of Tekken 8, but not with this tool.
I've tried compiling it for all the UE5 versions (5.0 to 5.3) and I'm only getting the basic package dumped.
Any idea?