Hi there,
the old game "Blast Thru" which is using DirectX 5 and DirectDraw in a 256
color mode makes only the screen flicker to black for a short time (no
resolution switch) and prints out the following error log, which seems to give
some hints about the error:
---------------------------
ERROR: Failed to get DirectDraw capabilities. (The function called is not
supported at this time.)
Total vid mem: 0k
Free vid mem: 0k
Hardware exists: yes
Certified: no
3D accelerated: no
Alpha channel: no
Bank switched: no
Blt: no
Blt stretch: no
Blt sys mem: no
Colorfill: no
Colorkey HW: no
ERROR: Failed to get DirectDraw front buffer capabilities. (The function called
is not supported at this time.)
Front buffer location: system
ERROR: Failed to get DirectDraw back buffer capabilities. (The function called
is not supported at this time.)
Back buffer location: system
---------------------------
Maybe it helps you.
Original issue reported on code.google.com by vbethm...@outlook.com on 16 Mar 2013 at 5:43
Original issue reported on code.google.com by
vbethm...@outlook.com
on 16 Mar 2013 at 5:43