Open GoogleCodeExporter opened 9 years ago
Duly noted.
I need to update the logger to see what the issues are...
Original comment by pf4sp...@gmail.com
on 31 Dec 2010 at 2:14
Original comment by pf4sp...@gmail.com
on 5 Jan 2011 at 11:16
..I realised for some games, we need per game hacks.
For instance, AOE1 will crash when logging the blitter function of DDSurface(),
especially during movies. Otherwise the logger works fine and shows this is in
fact a IDDraw 1 game, not DirectDraw 7.
Original comment by pf4sp...@gmail.com
on 5 Jan 2011 at 12:51
I've been working on getting AoE 2 working and I've gotten everything except
the GDI text to work. I have my changes on Github.
https://github.com/ToadKing/ddhack
Original comment by baby.lueshi@gmail.com
on 7 Sep 2011 at 1:21
that clearmode issue with the text might fix uprising as well
Original comment by danialho...@gmail.com
on 7 Sep 2011 at 5:30
Issue 15 has been merged into this issue.
Original comment by danialho...@gmail.com
on 7 Nov 2011 at 6:55
Any updates on this one? AoE2 is really annoying when it comes to Win7 :(
Original comment by chrill...@googlemail.com
on 8 Jan 2012 at 6:37
So is this project dead?
Any hints on where to start to add AoE2-support myself?
Original comment by chrill...@googlemail.com
on 24 Feb 2012 at 12:20
I've been working on this outside of the Google Code project and have gotten
some good advancements on getting the text to show up. It's still a little
glitchy and things like text boxes and chat messages aren't displaying yet, but
if you really want, you can download and compile it yourself.
Original comment by baby.lueshi@gmail.com
on 24 Feb 2012 at 10:57
Original issue reported on code.google.com by
danialho...@gmail.com
on 30 Dec 2010 at 6:24