Spy-Shifty / BrokenBricksECS

Rebuild of Unity3D upcoming Entity Component System !OUT OF DEVELOPMENT!
MIT License
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Typos in ComponentArray subscription methods #18

Open acoppes opened 6 years ago

acoppes commented 6 years ago

I believe there are some typos... at least I saw something like:

        public void UnsubscripOnComponentChanged(Entity entity, IComponentChangedEventListener<TComponent> eventListener) {
            _entityComponentChangedEvent.Unsubscribe(ref entity, eventListener);
        }

Not sure if Unsubscrip is the proper naming, inside it calls the Unsubscribe() event.

Spy-Shifty commented 6 years ago

thx I'll fix it