Squalr / Squally

2D Platformer Educational Game for Teaching Game Hacking - C++/cocos2d-x
https://store.steampowered.com/app/770200/Squally/
Mozilla Public License 2.0
461 stars 58 forks source link

Animation Priority / Blending #124

Closed zcanann closed 4 years ago

zcanann commented 5 years ago

Attack animations can get canceled if another animation is fired (ie landing on the ground/jumping)

Ideally either the attack animation has priority, or the engine is revamped to blend the animations together.

The simple solution priority, probably going with that for now.

zcanann commented 4 years ago

Priority system implemented, blending is another issue altogether and should prolly be a separate issue/project