Closed zcanann closed 4 years ago
Attack animations can get canceled if another animation is fired (ie landing on the ground/jumping)
Ideally either the attack animation has priority, or the engine is revamped to blend the animations together.
The simple solution priority, probably going with that for now.
Priority system implemented, blending is another issue altogether and should prolly be a separate issue/project
Attack animations can get canceled if another animation is fired (ie landing on the ground/jumping)
Ideally either the attack animation has priority, or the engine is revamped to blend the animations together.
The simple solution priority, probably going with that for now.