Making this an issue as a self-reminder. Right now the "work to reward" ratio is too low for me to want to work on this.
For swim animations, something like this could look nice:
Frog style swim when moving vertical
Lighter paddle for left/right dominant movement
Very light paddle when sinking (possibly no movement, whatever looks best)
Bonus: Accommodate the weapon in squally's hand, potentially using other animation variations
This would involve a slight refactor of how swimming animations are handled. Currently, swim direction is not accounted for when choosing a swim animation.
Making this an issue as a self-reminder. Right now the "work to reward" ratio is too low for me to want to work on this.
For swim animations, something like this could look nice:
This would involve a slight refactor of how swimming animations are handled. Currently, swim direction is not accounted for when choosing a swim animation.