Closed SquidDev closed 9 years ago
To quote b4bc6b147f6e27484c39f6bc0d7987c93b45a53c:
The issue with this is that the node is destroyed and then the entire network is recalculated. This then in turn attempts to load peripherals whilst the world is being unloaded, and so everything kinda explodes.
What effectively happens is:
getConnectedPeripherals
is called on all nodes
The turtle wireless bridge is really buggy. Ideally it should:
attach
and remove ondetach
.