Closed SquidDev closed 9 years ago
If you end up doing this, please feel free to give me feedback about the api! Also, submit a PR to edit this as you would for turtle upgrades.
@austinv11 Do you have a maven repo? Just making mods a dependency using curse downloads is kinda annoying.
I do with collective framework, but I guess I can create a repo for peripherals++ too On Jul 25, 2015 2:53 PM, "SquidDev" notifications@github.com wrote:
@austinv11 https://github.com/austinv11 Do you have a maven repo? Just making mods a dependency using curse downloads is kinda annoying.
— Reply to this email directly or view it on GitHub https://github.com/SquidDev-CC/CC-Tweaks/issues/56#issuecomment-124872272 .
Yup. When I get back home in a few hours I could set up the Peripherals++ one. On Jul 25, 2015 2:57 PM, "SquidDev" notifications@github.com wrote:
Ahh, here http://jcenter.bintray.com/com/austinv11/collectiveframework/CollectiveFramework/ ?
— Reply to this email directly or view it on GitHub https://github.com/SquidDev-CC/CC-Tweaks/issues/56#issuecomment-124872601 .
@austinv11 Thanks! I'm probably being really stupid - but how do you create a pocket computer with a peripheral? - I can't find a crafting handler for it.
What do you mean? In game?
Yeah. I'm probably being stupid but crafting doesn't seem to work. Thanks for merging!
Just craft a pocket computer with the peripheral of choice, however make sure that it isn't a wireless pocket computer!
Hmmm, I'll test in a non-dev environment but I can't seem to get it to work. 167 is the latest correct. I found the handler. Was looking for IRecipe
instead!
On another note: Unknown recipe class! com.austinv11.peripheralsplusplus.recipe.ContainerRecipe Modder please refer to net.minecraftforge.oredict.RecipeSorter
You need to register your handler. I know it is odd having to do it twice.
Hm, you may need to add some command line arguments then, particularly this: -Dfml.coreMods.load=com.austinv11.collectiveframework.minecraft.asm.CollectiveFrameworkEarlyTransformerPlugin,com.austinv11.peripheralsplusplus.asm.PeripheralsPlusPlusTransformerPlugin
Although the coremods should be loading since your running pre-compiled versions of the mod
Its finding the Peripherals++ one, but not CollectiveFramework. You are doing some pretty dark magic in some of the CollectiveFramework classes :stuck_out_tongue_winking_eye:.
Ahh, so it isn't calling producing the FindMatchingRecipeEvent
event. IRecipe
exists for a reason :smile:.
Interesting...Gonna need to see why it isn't working with CollectiveFramework, and yes I am ;) I wish some of the hackiness wasn't required but coremods make everything weird.
So the core mods argument makes your code work. Its now mine which is broken. :tada: :cake:. Thanks!
Yeah.. I have no idea why I have that recipe working like it is. I think I was just too lazy to make an IRecipe. Looks like I should probably change it. Anyways, have fun fixing stuff.
Note to self: Doesn't seem to save the binding.
@austinv11 Collective Framework is fixed now. Thanks!
Using Peripherals++'s Pocket computer upgrade. We can use the same API format as turtles, but scan the inventory or use the slot to the right or something to find a valid card.
I think the only issue with this is that players do not have an integer position, and so
IWorldPosition
is inaccurate.