When a node is loaded it will scan all 6 surrounding nodes, possibly inducing a chunk load. These are then unloaded almost straight away, so it would be nice to prevent it
The easiest way to do this would be to modify the adjacent node scanner to check if the block exists next to it - we will have to cast to World to check that though.
It might also be worth having an argument that disables this checking, or adding another method to perform without checking.
When a node is loaded it will scan all 6 surrounding nodes, possibly inducing a chunk load. These are then unloaded almost straight away, so it would be nice to prevent it
The easiest way to do this would be to modify the adjacent node scanner to check if the block exists next to it - we will have to cast to World to check that though.
It might also be worth having an argument that disables this checking, or adding another method to perform without checking.