What steps will reproduce the problem?
viewer.onmousedown = function(x, y, button, depth, mesh) {
if (button == 0/* left button down */&& mesh != null) {
console.log("POKE: " + x + "," + y + "," + depth);
}
};
What is the expected output? What do you see instead?
Some sort of value for the z-index. -Infinity
What version of the product are you using? On what operating system?
1.6.5
The model I'm using is a wavefront .obj file if that is of any help.
Original issue reported on code.google.com by ryan.s...@gmail.com on 8 Dec 2014 at 4:48
Original issue reported on code.google.com by
ryan.s...@gmail.com
on 8 Dec 2014 at 4:48