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Stabbath
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L4D2-Stuff
Where ideas go to be postponed and stagnate!
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Removed broken map change approach, fixed serious bugs
#24
Tabbernaut
opened
3 years ago
0
Removed funky map switch to fix coop finale mission fail handling
#23
Tabbernaut
closed
3 years ago
1
Coop fixes & Unnecessary style adjustments (sorry)
#22
Tabbernaut
closed
3 years ago
2
Updated custom map transitions for Sourcemod 1.10
#21
Tabbernaut
closed
3 years ago
0
Rename l4d2arena.sp to l4d2 arena.sp
#20
ht1709
opened
10 years ago
0
Replaced godframe glows approach with rendermode/color approach; removed (now unused) boom tracking and unused macros/clutter
#19
Tabbernaut
closed
10 years ago
0
added forward for CMT swapping teams
#18
Tabbernaut
closed
11 years ago
0
Update getup fix with tank punch/rock getup issue
#17
Stabbath
opened
11 years ago
1
fix jockey self-clear giving jockey a long leap cooldown despite being supposed to be a deadstop
#16
Stabbath
opened
11 years ago
0
melee control - add game-changing functionality
#15
Stabbath
opened
12 years ago
0
reporthits - tidy up
#14
Stabbath
opened
12 years ago
0
hittable control - disallow overhit
#13
Stabbath
closed
12 years ago
0
Write plugin to make tank LOS range-based.
#12
Stabbath
closed
12 years ago
1
Maybe do stuff so that more than one interval of tank spawn flow percents can be blocked.
#11
Stabbath
opened
12 years ago
0
Edit tank_control to support non-default team sizes, since supposedly it doesnt
#10
Stabbath
closed
12 years ago
1
randomstats - Continue rewriting attribute plugin.
#9
Stabbath
opened
12 years ago
0
random_cvars - Re-add int/float detection to keep things tidy.
#8
Stabbath
opened
12 years ago
0
nom2 - Add flag-cvar'd penalty for m2 fatigue as middle-ground between allowing m2s and removing them altogether.
#7
Stabbath
opened
12 years ago
0
freakshow - Replace item gives with CRox's handy weapon spawning-equipping code chunk
#6
Stabbath
opened
12 years ago
0
randomstats - Unhook sdkhooks weapon reload on weapon drop
#5
Stabbath
opened
12 years ago
0
randomstats - Big ugly arrays
#4
Stabbath
closed
12 years ago
0
l4d2_startercommon - Works well sometimes, doesnt work others
#3
Stabbath
closed
12 years ago
0
l4d2_godframes_control - Add more cvar'd control to what's godframed and what's not
#2
Stabbath
opened
12 years ago
0
nom2 - Jockeys are teleported even if their skill is recharging
#1
Stabbath
opened
12 years ago
1