Stability-AI / stable-fast-3d

SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
https://stable-fast-3d.github.io
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Extracting Gaussian Splatting (GS) from Trimesh Objects in Stable Fast 3D #27

Closed johnathan199 closed 1 month ago

johnathan199 commented 1 month ago

Hello,

I am relatively new to deep learning and generative AI. I'm currently working with Stable Fast 3D and trying to extract Gaussian Splatting (GS) from a Trimesh object, which is the default output format. Is there a way to obtain Gaussian Splatting directly from Stable Fast 3D? I am aiming for an output format similar to what is provided in the DreamGaussian repository.

Thank you for your assistance.

vork commented 1 month ago

Gaussian splatting is an entirely different concept, more akin to a volumetric representation. We directly output usable meshes for any traditional game or rendering engine. These should also provide higher rendering speeds. If - for whatever reasons - you need GS you can look at SuGaR.