Closed johnathan199 closed 1 month ago
Gaussian splatting is an entirely different concept, more akin to a volumetric representation. We directly output usable meshes for any traditional game or rendering engine. These should also provide higher rendering speeds. If - for whatever reasons - you need GS you can look at SuGaR.
Hello,
I am relatively new to deep learning and generative AI. I'm currently working with Stable Fast 3D and trying to extract Gaussian Splatting (GS) from a Trimesh object, which is the default output format. Is there a way to obtain Gaussian Splatting directly from Stable Fast 3D? I am aiming for an output format similar to what is provided in the DreamGaussian repository.
Thank you for your assistance.