pynim requires too much to run, the MVC++ Runtime, VS build tools and Visual Studio IDE.
That's just nuts! :D
If possible, please change it for something that's easier installed
I commented out the #import pynim in mesh.py and removed git+https://github.com/vork/PyNanoInstantMeshes.git from the requirements.txt.
In mesh.py its quad_remesh looks like this for now:
def quad_remesh(
self,
quad_vertex_count: int = 12_000,
quad_rosy: int = 4,
quad_crease_angle: float = 0.0,
quad_smooth_iter: int = 2,
quad_align_to_boundaries: bool = False,
) -> Mesh:
# Return a new Mesh instance with the same vertices and faces. Because import pynim is commented out above:
return Mesh(self.v_pos.clone(), self.t_pos_idx.clone())
This allows to install SF3D smoothly, but unfortunately no quad-remesh :(
pynim requires too much to run, the MVC++ Runtime, VS build tools and Visual Studio IDE. That's just nuts! :D
If possible, please change it for something that's easier installed
I commented out the
#import pynim
inmesh.py
and removedgit+https://github.com/vork/PyNanoInstantMeshes.git
from therequirements.txt
. Inmesh.py
itsquad_remesh
looks like this for now:This allows to install SF3D smoothly, but unfortunately no quad-remesh :(