Closed Elecast2 closed 5 months ago
I originally implemented the feature two years ago in PC, with the hope of porting it to Quest. The delay of its merge and lack of interest for a large period would later decrease my interest in porting it to Quest.
Anyways this isn't really a bug, it's just a side effect of the burnout from my responsibilities outside of Quest and the lack of interest for contributors to pitch in and help along with a mentally exhausting mod.
I'll probably work on all of this in summer; though that doesn't mean I wouldn't merge any PR that does implement this or other features.
Resolved by #73
There is no target option in AssignPlayerToTrack so the whole player gets tracked refers to: AssignPlayerToTrack
This breaks an unreleased map I am working in that animate the player's sabers (LeftHand and RightHand target), instead the whole player gets tracked and animated