I get this build error in the solution generated by CMake
Error C2664 'void ShaderManager::loadShader(const std::string &,const std::string &,GLenum)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' OpenGL_Particlesystem C:\Users\a\Documents\particlescompute\src\ParticleSystem.cpp 63
I get this build error in the solution generated by CMake![image](https://user-images.githubusercontent.com/1481807/63228012-c3584100-c1f5-11e9-943d-58cac54a8af1.png)
Error C2664 'void ShaderManager::loadShader(const std::string &,const std::string &,GLenum)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' OpenGL_Particlesystem C:\Users\a\Documents\particlescompute\src\ParticleSystem.cpp 63