Closed stan-osipov closed 4 years ago
When you set the Resources you can see what values do you have inside using plugin UI:
You can also press the Generate AN_GamesIds.cs file which will generate the AN_GamesIds.cs
file in your project that would look similar to:
namespace SA.Android.GMS.CodeGen
{
public static class AN_GamesIds
{
public const string AppId = "721571874513";
public static class Achievements
{
public const string GrandPlayer = "CgkI0Y2kiIAVEAIQAg";
public const string ProApiUser = "CgkI0Y2kiIAVEAIQAw";
public const string GameMaster = "CgkI0Y2kiIAVEAIQBA";
public const string GreenDroid = "CgkI0Y2kiIAVEAIQBQ";
public const string Achievement5 = "CgkI0Y2kiIAVEAIQBg";
public const string SuperLongIncemental = "CgkI0Y2kiIAVEAIQCQ";
public const string DraftAchieve = "CgkI0Y2kiIAVEAIQDQ";
}
public static class Leaderboards
{
public const string BestApiUsers = "CgkI0Y2kiIAVEAIQBw";
public const string BestTime = "CgkI0Y2kiIAVEAIQCA";
}
}
}
Hello, there is a small issue with Android google play game services setting window. After I setup the game resources, subsequent updates do not get reflected on the configuration section. I managed to get the updated settings by restarting the Unity editor. To reproduce this simply setup a configuration, then press the Update Game Resource and remove or add an Achievement. The message will say that the games-ids.xml has been updated, but the Configuration UI remains the same.
Also as a side note here, it would be really nice for the plugin to auto generate a class file with constants for Achievements and Leaderboards ids, so that we can easily use the correct codes. The 'official' google play services for unity plugin has this feature. https://github.com/playgameservices/play-games-plugin-for-unity